Flaws

Flaws are negative qualities that you can take for your character, representing some drawback or handicap. Unlike in other systems, Flaws in this game do not give bonus points at Chargen of any sort; rather, as they get in your character's way in the course of playing, extra experience is awarded by staff. You may take up to three Flaws.

The list of currently available Flaws is:
 * Addiction: Your character is addicted to some substance or behavior. If your character goes for too long without indulging his or her addiction, then withdrawal penalties can be inflicted by Staff.  With time, however, your character will beat the addiction if he or she continues to abstain from it.  Indulging an addiction does not count as indulging a character's Vice for the purposes of regaining Willpower.
 * Amnesia: The character suffering from this Flaw does not remember some significant portion of his or her past, which can lead to social issues such as snubbing someone from his or her past and leading to harsh feelings, all the way up to the potential for being a wanted criminal and wandering blindly into the hands of authorities.
 * Coward: Your character is extremely easy to frighten, and has trouble acting boldly in almost any situation.
 * Forgetful: A Forgetful character does not have Amnesia; rather, they tend to forget particular details of varying importance, such as where things are located or what the name of someone they met was. They should not forget everything, but should avoid asking for reminders of things or memory rolls.
 * Crippled: Your character cannot walk under his or her own power, relying on others to move him or herself about. In a pinch, they can effectively crawl using their hands.
 * Dwarf: A character with this Flaw is much shorter than normal. His or her Size rating is 4, and there are a large number of possible physical and social problems associated with this smaller size.
 * Hard of Hearing: This Flaw imposes a -2 penalty on any hearing-based Perception rolls.
 * Lame: One leg or foot has been permanently injured or affected in some way that inhibits movement, reducing Speed by 3.
 * Mute: Your character cannot communicate verbally, perhaps because deaf, or due to some injury to throat or tongue.
 * One Eye: The character will lack depth perception, leading to range penalties on attack rolls being doubled, and a -1 penalty on sight-based perception rolls due to the lack of depth perception and a cut in peripheral vision.
 * Poor Eyesight: For whatever reason, your character is unable to see well, imposing a -2 on perception rolls involving sight.
 * Aloof: The character does not like crowds, particularly being the center of attention of one.
 * Behavior Blind: A character with this flaw does not pick up on social cues well, so cannot pick up easily on things such as sarcasm, innuendo, or when he is boring or upsetting them. It does not prevent the use of the Empathy skill, but that skill should be rolled if they want to have any clue at all as to what is going on around them in a social setting.
 * Deformity: A misshapen limb or nasty scar that is hard to hide can impede your character in social situations. You have a -2 on Social rolls when made for dealing with new acquaintances.
 * Embarrassing Secret: Your character keeps some secret that would deeply shame them should it ever become public.
 * Notoriety: A character with this Flaw has some unsavory reputation. Perhaps he is a criminal of some sort, or it is known that he or she has done something extremely distasteful in his or her past.  Any Social rolls made to impress or that involve trust of any sort take a -2 penalty.  This does not apply to people who know you better than they know your reputation.
 * Discriminatory (Racist/Sexist): Your character has a low opinion of some cultural group, or perhaps of a particular gender or religious group, and further has trouble keeping this low opinion to him or herself.
 * Speech Impediment: Your character might speak with a lisp, stutter, or have any number of other problems speaking properly, leading to trouble communicating and possibly people thinking less of him or her.
 * Derangement: The character has some Derangement not linked to his or her Morality.
 * Illiterate: Your character might recognize simple words, but has trouble with reading even complete sentences, let alone books or letters.
 * Untrustworthy: -2 to Persuasion, Socialize, or any Manipulation test for your character.
 * Animal Aversion: A certain type of animal dislikes your character and is uncomfortable in his or her presence. -2 to all Animal Ken or Ride rolls involving that type of animal when your character is around, and he or she cannot attempt such rolls at all.
 * Nosy: Your character's curiosity often gets the better of him, tending to lead him into trouble.
 * Naïve: Your character is not experienced in the ways of the world, and tends to take people at face value. He takes a -3 penalty on any roll to detect deceit.
 * No Tolerance: Your character has lowered tolerance to alcohol and other intoxicating substances. Treat Stamina as if it is one point lower for purposes of resisting the effects of toxins, including alcohol, opium, and other such recreational intoxicants.
 * Impulsive: Your character does not often think through a decision before acting on it.
 * Hopeless Flirt: Your character is often blinded by those she is attracted to. Take a -2 on rolls to determine whether someone is lying, or to resist their Persuasion rolls, if they are of a gender she is attracted to.
 * Short Fuse: However much you are trained in the courtly graces, there are certain triggers that just set you off. You've been known to lose your temper at times you shouldn't, in front of people you shouldn't, and the results can be costly when navigating the waters of high society.