Health

Health & Damage
Your character's Health rating is the total amount of damage he or she can take before falling unconscious (or in the case of one type of damage, dying). When a character takes damage equal to Health-2, he or she takes a -1 wound penalty on all rolls, which goes up to a -2 wound penalty when damage is equal to Health-1.

There are three different kinds of damage, as follows:
 * Bashing: The least severe form of damage, inflicted by bludgeoning sources or extreme fatigue. When you have damage equal to your health, and any of it is still bashing, then your character takes a -3 wound penalty on most rolls, and must make a Stamina roll each turn to remain conscious.  At this point, further damage converts remaining bashing damage to more severe types.  It heals at the rate of 1 per 15 minutes.
 * Lethal: Lethal damage represents actual cuts or the worst of bruises. When you have damage equal to your health, and the least severe type you have left is lethal, you fall unconscious and begin to 'bleed out', with one lethal converting to aggravated damage per turn until you are dead until someone stabilizes you.  Further damage of any sort causes remaining lethal to be converted to aggravated damage.  This type of damage heals at the rate of 1 point per 2 days.
 * Aggravated: The most deadly form of damage, the only things that typically inflict this sort of damage directly are supernatural forms of attack. Generally, you will only take this sort of damage as a result of an overflow of lethal damage.  When aggravated damage exceeds your Health rating, you are dead.  This form of damage heals at the rate of 1 point per week.