Calculated Values

Size
Size is a general measure of how big your character is, a 5 for a normal, adult human. The only ways to have a higher or lower Size is to take the Giant merit (which makes it a 6), or the Dwarf flaw (which makes it a 4).

Morality
Morality is the general moral state of your character, represented as a score that ranges from 1 to 10. It begins at 7 for a new character, though you can lower it by up to two points to receive extra experience at the end of Chargen, gaining 5 experience per point.

Health
Health is a measure of how much physical damage your character can take. Your character's Health rating is equal to Size plus Stamina.

Willpower
A measure of stubbornness as well as mental an emotional fortitude, Willpower is a score that also has a pool of points associated with it, that you can spend for various effects. Willpower is equal to Resolve plus Composure.

Speed
Your character's Speed is how fast he or she can cover ground, representing the number of yards he or she can move in a combat turn in addition to taking an action. Speed is equal to Strength plus Dexterity plus 5.

Defense
A score used in combat, it represents your character's ability to avoid harm, and is subtracted from rolls made to attack him or her, and which gets lower by one for each successive attack made on the character. Defense is equal to the lower of your Dexterity or Wits ratings.

Initiative
Initiative is another score used in combat, to help determine the order in which participants act. Initiative is equal to Dexterity plus Composure.