Underworld

The Underworld in Kushiel's Debut
Just like occult roleplay, underworld play is likely to be familiar to players of our game, but due to the focus of the game, might merit additional explanation. Those who take the parts of thieves, assassins, bandits, etc. are, at times, vital to the overall story that is going on, though it can be high risk. When you play someone who takes part in ICly illegal acts, it can easily lead to imprisonment, public humiliation, or even death if one is not careful.

That being said, depending on your character's background and skill levels, a certain amount of illegal activity can be assumed, or summed up with a roll or two every IC month. There is no need to get caught up in the minutia of playing out every con, casing every theft, and so on. If you play such a character, you should only worry about playing through the truly important or risky jobs, as well as those that target other PC's. Typically, these sort of characters will get involved in storylines due to information that they have or people that they know rather than for the use of their own skills, unless they are very good and the situation calls for their particular skillset.

Suggested Concepts
 * A noble who dabbles in thievery for the thrill of it.
 * A pickpocket or beggar who sees, and keeps track of, where notable people go and who they meet with.
 * An experienced criminal who understands that information is often more valuable than gold.
 * An assassin, taking large sums of money in exchange for killing high-profile targets.
 * An unlicensed courtesan, selling her services without the sanction of the holy order of Naamah.
 * A thug who makes money on the side working as a saboteur.
 * A merchant who deals in smuggled or other black market goods.
 * A maid who sells information on her employers, or the guests of her employers, to the highest bidder.